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RAID 0 implements a striped disk array, the data is broken down into blocks and
each block is written to a separate disk drive
I/O performance is greatly improved by spreading the I/O load across many
channels and drives
Best performance is achieved when data is striped across multiple controllers
with only one drive per controller
No parity calculation overhead is involved
Very simple design
Easy to implement
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Not a "True" RAID because it is NOT fault-tolerant
The failure of just one drive will result in all data in an array being lost
Should never be used in mission critical environments
Video Production and Editing
Image Editing
Pre-Press Applications
Any application requiring high bandwidth
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